Schwaa's Custom Objects - Installation                     
http://schwaa.0catch.com/
schwaa11@hotmail.com
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All objects for use in Thief II. Haven't been tested in Thief I or Thief Gold.
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Player Skeleton Arms with sword, blackjack, body, and bow.
Bone Finger Lockpicks

Contents:
 skullysw.bin  - Skeleton hand/sword
 skullysw.cal
 skulblak.bin  - Skeleton hand/blackjack
 skulblak.cal
 bowsite.bin   - Skeleton hand/bow
 bowsite.cal
 carry5.bin    - Skeleton hand/body
 carry5.cal
 
 CromBld2.gif
 skulyhnd.gif

(the blackjack, body, and bow textures are all LGS textures and are included with Thief 2)

 fngbone1.bin - lockpick fingerbones (I think 1 is straight, 2 is bent)
 fngbone2.bin
 skullyhnd.gif
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Put the .bin files into ThiefII/obj folder.
Put the .gif files into ThiefII/obj/txt16 folder.

 Open Dromed. Go into the object hiearchy and find an existing object that resembles
the item you want to use. Or create a new item under Physical, this way takes more 
editting but you can get closer to what you want.
Then create and make it in the Dromed like a regular object.

 Open the included HTML folder and index.html file (if included) for easy instructions.
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Objects made by the Jeff Knez at the Studio of Schwaa. Allrights reserved. (C) 2003.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 